Has anyone ever worked with J2ME? It might be an interesting project to make a little game for cell phones... I don't know how much work goes into J2ME games, but it can't be that much. I worked with BREW in college, but nobody uses it anymore.
We could always make a Smiley game, but I was hoping to find a version of Super Buster Brothers for my cell phone, and it looks like there isn't one out there yet. (We'd have to name it something else of course.)
I bet we could both give games away for free on the site and sell them through cell providers. Few people know how to download and install cell phone games, so we could probably make some money off of it if we wanted to.
Anyone interested?
I might look into it then. Java was always pretty easy to work with, and it would be fun to make a little phone game.
How different would a J2ME game be from, for instance, a web applet? If they weren't too different, We could always make an applet version of games for the website and a pay version for downloading to phones through cell providers.
It's a fairly different API, I think, but... there might be an applet phone-emulator type thing.
Re: J2ME games
I wrote two: a text-only Monopoly game and a clone of Dr. Mario. Then my old cell phone's microphone busted and I had to get a new one, which doesn't have Java, so I stopped messing with it.
I used the NetBeans IDE, which comes with a nifty little J2ME development package. It has phone emulators to test your game and even a little graphical form generator thing for making menu screens and linking them together (loosely similar to MMF, though only text and icons for the most part).
It's not terribly hard to do; the main thing is getting used to the API's. There are tutorials etc.---actually I found more on making action games for J2ME than for standard Java.