2.9.1
There's a point to this, really.... I fixed something else with the Lobby display, and---
I thought I had fixed the save/load bug, but apparently not...
Nice Harvy! I'm guessing this idea came from our game the other night.
I have a few ideas if you ever get some time to code them.
1. An undo option if you accidentally buy the wrong commander (obviously would have to be specific to before you bought cards).
2. An undo end invasion. Sometimes people click it to fast and then realize they still wanted to attack some more. Maybe a "back" radio button with then "end turn" radio button.
3. Noticed a problem when people fortify and they click on the wrong territory. Maybe add an unselect option so they are not committed once they select a territory.
4. Also when attacking with from commanders and not wanting to use the commanders, it can be time consuming to uncheck multiple boxes especially if you have all the commanders and a space station on the attacking territory. Maybe add an uncheck all box. Or better yet you could add a radio button to make the attacking force 1 mod 0 Leaders.
Also, I'd love to see the source code to see if I could learn how to program some of it.
-Risk
junky1212@hotmail.com
I'll look into those things. Unfortunately the way I originally programmed it was not friendly for adding undo, though some of those would be easier than others. I bet I could add at least some of those features.
One request I've heard several times is a way to block a particular IP address from a server. That would take a moderate amount of work (at least to do a clean job of it) but might be necessary, from what people tell me.
The source code is available at SourceForge:
http://sourceforge.net/projects/invadeearth
2.9.3
Implemented Risk's feature suggestions #3 and #4. Specifically, fortifying zero units into a territory (or clicking the "from" territory) no longer wastes a free move.
Also, any time a "Force panel" (place units, declare attack force, etc.) is shown, it now has buttons labeled 1, 2, and 3 that have accelerators Alt+1, Alt+2, and Alt+3, respectively... on windows anyway; it's probably something similar on other platforms.
Made a minor change that may or may not fix some of the slowdown issues we were experiencing.
The updated (4-06-07) version won't run on my Windows XP OS computer. I have the latest Java and all that, but I can't get it to work. Please help!
Not sure why some dude is smurfing my name with "riskier", but the new version wont run on my comp either.
-Risk
Junky1212@hotmail.com
Didnt mean to "smurf" your name bro. You can't view the forums until you create a username and I didnt realize someone had Risk already.
But yeah, hope the problem gets fixed soon, this is a great game!
no problem. Obviously I picked the name up from the board game, but its been my online alias for about 9 years now. Just funny that I'm using it with a online version of risk. :)
Re: Another new version
2.9.2
Fixed "The Waters Boil" null pointer exception.
More importantly, added a Resend Last Move command to the Options menu. If your clients get hung where one guy is "waiting" on someone else who already moved (can happen if his internet is momentarily disconnected, or the network code has a glitch, etc.), that person can use this command to get everyone "caught up".